First preview of a death animation system I'm making for my game.
Currently it works like this: a character can go instantly to ragdoll OR play a death animation that transits into ragdoll at the end. It can be also interrupted after you shoot him again.
The animation is decided by character state, bullets direction and caliber.
There are some strange problems that I have to addres but my hopes are high.
The next step will be much cooler. Stay tuned!