Today we discuss the exciting new features of the brand new Crystal Cove Prototype for the Oculus Rift from CES 2014! Included is an animation showing how the low-persistence screen works to eliminate motion blur.
I do not have a Crystal Cove, this is just an explanation of its features. To check it out in action and first-hand impressions, see the below videos:
The Verge: http://youtu.be/AMPFXYGoNHI
IGN: http://youtu.be/2kdcEwias1Y
CNET: http://youtu.be/AH_SHJ8AeRU
Gizmodo: http://gizmodo.com/i-wore-the-new-oculus-rift-and-i-never-want-to-look-at-1496569598
techstage (German): http://youtu.be/lFyF8y-dUa0
Credits for images and stuff:
Animations: by me, based on image from http://www.turbosquid.com/3d-models/liv-head-reference-3d-dxf/380911 (top view rendering)
Image 1 of Crystal Cove: http://www.theverge.com/2014/1/7/5284918/oculus-rift-crystal-cove
Image 2 of Crystal Cove: http://www.engadget.com/2014/01/07/oculus-rift-crystal-cove-hands-on/
Optical Motion Capture image: http://cta-diderot.brucity.be/?page_id=11
IR LED: https://www.sparkfun.com/products/9469 (CC BY-NC-SA 3.0)
Remote control: http://www.colourbox.com/image/tv-remote-control-isolated-on-white-background-selective-focus-limited-image-1886390 (licensed, but I forgot to replace the watermarked version)
Gollum motion capture: http://herocomplex.latimes.com/movies/the-hobbit-andy-serkis-says-gollum-is-printed-into-my-dna/
Acceleration-displacement diagram: http://www.onosokki.co.jp/English/hp_e/products/keisoku/data/cf7200.html