I wanted to see the Photoshop 3D painting tool perform in a low-poly game object workflow.
Some 3.5h
Steps:
- Concept in Alchemy
- Painting in Photoshop
- Low-poly modeling in Blender
- Unwrapping in Blender
- Voxelizing in 3D Coat
- Sculpting in 3D Coat
- Grabbing normals and ambient occlusion from xNormals (It did the best job out of these three)
- Texture painting in Photoshop
- Trying to enhance the texture in dDo (it looked good enough with the default maps already so I just used it as a realtime renderer)
- Quick render in Blender Render (Funny how the viewport GLSL view looked much better than the render)
LINK TO A DETAILED DEMONSTRATION OF THE PHOTOSHOP 3D PAINT: https://www.youtube.com/watch?v=R9dih_YGgp8