Part 2:
http://youtube.com/watch?v=pt03o19BsLc
Check out my Frogger topic on SDA:
http://forum.speeddemosarchive.com/post/frogger_hes_back_for_ps1.html
Retro Zone
- 1:12 Level 1
- 1:52 Level 2
- 2:38 Level 3
- 3:30 Level 4
- 4:38 Level 5
Leaf Zone
- 5:02 Honey Bee Hollow
- 6:00 Canopy Capers
Machinery Zone
- 6:33 Scorching Switches
[Feel free to watch the whole video, or use these
buttons to skip load and selection screens.]
(Quick note: the first minute of this video (intro sequences and what not) was recorded separately and attached to the beginning of the part. Wanted to clear that up since some viewers might be sharp enough to notice an inconsistency when no memory card search occurs.)
Overall, part 1 is good--the kind of "good" that would equal a 3 on one of those surveys where you give your feedback 1-5. It certainly isn't "excellent" and doesn't quite make the cut for "very good" mainly because of that death.
First of all, I want to explain why Retro level 1 is so much more optimized than the rest. One word: alligators. The alligators that pop up at random and cover the colored frogs have no pattern whatsoever. Most moving objects in Frogger have a very readable pattern, or at least one you can get used to; the alligator mouths do NOT! This is why half of what you see on Retro level 2 to 4 is improvised. I couldn't trust any planned routes because at any given time an alligator could appear to ruin it all. Anyways, the death on retro level 4 makes me cringe. I'm still mad at myself for not redoing this part before calling it a final product. Oh well. My better-than-usual speediness on level 2 & 3 make up for it I guess.
The Leaf and Machinery zones are simple. Nothing to say about them.
{The following text will be identical in the description of both parts.}
Played, real-time, by SSBMstuff on a PS2 console.
I would first like to emphasize that this speedrun is SEGMENTED, or non-continuous, done over a window of several days. Like my Ape Escape speedrun, this should only be obvious since I included the save and load screens. But yeah, part 1 and 2 were each recorded continuously as a part, but on separate occasions.
Frogger clearly tests your ability to time your button pressing, not that of tricky button combinations. In other words, not a whole lot of skill is required; just planning and practicing. With enough determination, I believe anybody can thoroughly own this game as I have. Yet as kids, we spent weeks and weeks just to make it to the Cloud Zone... good times.
I was trying to make up my mind whether or not to mention this next bit, but here we go--I actually had to complete both of these parts TWICE. The first part 1 file, which had no deaths, but slightly slower retro levels, was permanently deleted from my computer (emptied out of the recycle bin) in a very stupid mistake that I take full responsibility for. I tried using restoration programs, but it just couldn't be relocated. As for the first part 2 file, it saved with a monstrous lag spike toward the end, so I had no choice but to redo it. (Way to go, capture card.) On this same note, even THESE parts exhibit some very poor video and audio capture. My sincerest apologies. My capturing capabilities weren't on par while doing this =\