More Than Just WebSockets for Real-Time Multiplayer Games and Collaboration
Time: Tuesday @ 2:30pm | Room N-124
The advent of WebSockets has made it easier to develop HTML5 multiplayer games and real-time collaboration tools. But WebSockets are just a transport, upon which a full stack of abstractions and optimizations needs to be built. The goal is the reduction of network bandwidth and latency, together with the possibility to use high-level constructs and paradigms, to lower the development effort and increase the robustness of the application.
In this session, Alessandro will explain and demonstrate how some optimization techniques, originally developed for the financial services industry in the last decade, can be applied to HTML5 gaming and collaboration.
More information on this topic is available in this article: http://blog.lightstreamer.com/2013/10/optimizing-multiplayer-3d-game.html