Early stages of my sparetime-project. Rendering on Context2D. Audio utilizes future Web Audio API (W3C draft) for directional audio and effects (i.e. Doppler-sound on missiles).
Choppy FPS due to video capturing, game ran at capped 60 FPS. NodeJS based server monitors files for changes and combines+minimizes modules for delivery (as seen at 1:20).
Ship graphics are temporary :-)