Kinect Star Wars Review
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When motion control gaming took the world by storm, fans cried out for one thing; motion controlled lightsabers. Star Wars fans have been pretending to swing lightsabers for a long time, so adding a motion control game to reinforce that action was a no-brainer. Microsoft unveiled Kinect Star Wars at E3 to mixed response, promising to address the concerns before release. The result is the potential fun that could be had only managing to occasionally peek out through the technical issues.
That Menacing Phantom...
Kinect Star Wars features various modes with the overarching story of investigating the Jedi records, but the Jedi Destiny mode acts as the most character driven option. You assume the role of a Jedi Padawan on their way to Kashyyk for training, right in the middle of a Trandoshian invasion. You set off to discover the reason for the invasion and assist your master in quelling the threat in your quest to become a Jedi Knight.
This is my Lightsaber, There are Many Like It...
There are five total modes to choose from in Kinect Star Wars, with Jedi Destiny acting as the main campaign;
Jedi Destiny puts you behind a Jedi Padawan, using one hand to swing your lightsaber and the other to use the Force. You can also put one foot forward to close distance between you and your enemy and even jump to flip over them. The combat soon throws droidekas and dueling droids your way, which require more than a simple arm swing to overcome.
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Kinect Star Wars Review