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Star Wars: The Old Republic Review
After years of being teased with pretty cinematics and the promise of a Star Wars game for the masses, Bioware has finally released one of the most anticipated MMOs this year. Star Wars: The Old Republic looks to give fans exactly what they asked for, in crafting their own story in the franchise history as anything they want to be. Featuring a more focused emphasis on voicework and a hefty license backing the content, Old Republic manages to not only deliver a stellar MMO but a love letter to fans of anything Star Wars.
A Long Time Ago, in my Galaxy Far, Far Away...
If Bioware is good at one thing, it's making a good story. With a franchise history to build off of, they continue their success in crafting a unique and enjoyable storyline for each class. Your role in the galaxy is determined by your choice in one of two sides: Republic or Empire. You then choose your class ranging from Jedi Knights to Smugglers, or Bounty Hunters to Sith Inquisitors. After customizing the looks to your character you are off on your very own adventure in the Star Wars universe.
MM Oh!
MMO veterans will feel comfortable with the setup, as Old Republic does not stray far from the expected in terms of game play. You set out on quests in a certain areas and gradually level up, upgrading skills and equipment along the way. The standard amenities are all here; you have a galactic trade auction house, your PvP options, your crew skills and crafting trades, etc.
Classes in the game have up to six variations and there are plenty of options. Once you hit level 10 you will choose a specialization. The Smuggler class for example can follow one of two specializations; the Scoundrel or the Gunslinger. The Scoundrel can then follow the Sawbones healing tree, Scrapper DPS tree that focuses on stealth attacks, or the Dirty Fighting tree that is more melee focused DPS.
In addition to a specialization, your story will eventually grant you a ship that you can use to travel from planet to planet. Your class mission generally guide you on where to go and the locations are diverse. You will quest on notable Star Wars planets such as Tatooine, Hoth, Korriban, and Nar Shadaa. Though the look changes, the general rythym does not and at about level twenty or so, you being to see the pattern emerge of fetch quests and repeating corridors. Quests range from collecting items, to defeating certain enemies, and even quests within a quest that unlock as you go. While your story class objectives stand out the most, the other quests tend to be a bit more forgettable.
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Star Wars: The Old Republic Review