The newly introduced Tri-Bolt and the Nailgun offer climbing techniques in Quake Champions – apart from Rocketjumping. So, in principle all kinds of trickjumping and DeFRaGgery pleasant are possible in Quake Champions. As of now Anarki, with his CPMA-like physics, seems best suited for tricking. Mind that Quake Champions is still in beta. Hence everything shown and said in this video might become subject to change until release.
For an introduction to, and clearcut explanation of all kinds of tricking techniques in Quake I fullheartedly recommend the age-old video "Genesis: The Beginning of …" by Quan-Time. It is Quake 3 Arena and DeFRaG specific, so you just have to ignore the information only relating to those. But the principles of Circlejumping, Strafejumping, Rocketjumping, and Plasmaclimbing are equally valid in Quake Champions. Quan-Time explains them expertly and easy to follow:
https://youtu.be/72Q9SvMLMWE
For the mathematically inclined, who always wondered what the thing is behind the strange movement techniques in Quake, there is the equally age-old article "Strafing Theory" by injx:
https://archive.li/AoInT
Just in case you'd like to see people, who (in contrast to me) REALLY know how to move around, here's GroinMischief aka Smilecythe and friend Mazu tricking the living daylights out of Quake Champions:
https://youtu.be/EHuaq2pT4NU
And for good measure enjoy legendary speedrunner DraQu having tons of fun with assorted champions:
https://youtu.be/h9FT8db1kL8
Credits: I used an intro template by RavenProDesign.com The match was recorded with Shadowplay, then edited with Sony Vegas Pro 13. Voicover recorded with Audacity.
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