All game play provided by me. Please note that if I had a second controller and was able to include co-op mode, the Panama co-op level to talk to the Vice-President would definitely be number five because that level was massive and fun. However, since I don't currently have a second controller (or anyone to play with) I had to leave it out. Sorry.
Also, keep in mind that these are my top five picks. Everyone has their own likes and dislikes. Feel free to post a comment informing us what your top five would be.
5. Penthouse (Splinter Cell: Chaos Theory)
I always remembered this mission due to the Kesshin songs that played over the radios. The first of the two encountered is titled One More Regret while the other, also heard during Cargo Ship, is titled Resonance. Aside from this, you must infiltrate the Penthouse from an alley behind a dumpster. And once you make it to the Penthouse, it is three stories to explore. While none of the three stories are massive and in truth it can be a little linear, there are two ways to reach the second floor or back down to the first.
4. Iceland (Splinter Cell: Double Agent)
Theres too much to say about this mission. The music and icy cool level design are just two of the features worth mentioning. Its this mission that includes the beautiful female vocals heard during the extraction that adds suspense and drama. I know Im not the only one that tried to hurry to extraction because I knew something bad had just happened. Before you even finish this mission you knew it had taken on a darker tone than those of previous installments. The music in general was just awesome - emotional and powerfully driven.
3. Presidential Palace (Splinter Cell)
What a way to end the original game with this phenomenal mission! It had two firefights near the end, one of which was avoidable. However, that second firefight takes place during a blackout in a basement with no windows. It's one versus five - and your opponents have night vision, too! And upon actually entering the Presidential Palace a new musical score begins - one that sets you in the mood to sneak past areas undetected. It gives you that sense of cautiousness - that this is a whole new ball game and it's time to bat 1000.
2. Kundang Camp, Indonesia (Splinter Cell: Pandora Tomorrow)
With four tropical missions, it was difficult to pick out the top of the bunch, but it all boiled down to the fact that this mission was long, difficult and had the added feature of showing the sun slowly setting as the player continued further into the camp. By the conclusion of the mission, the sun had nearly set as dusk turned to nightfall. That sense of realism gave the player an idea of how long it had taken Sam to travel from infiltration to extraction.
1. CIA HQ (Splinter Cell)
Really, what is there to say about this mission? Well, for starters, Im just sorry it came so early in the franchise. You get to infiltrate a government building after normal business hours to apprehend a mole. How cool is that? It's rainy and dark and whenever I play this mission, I get this sense of the employees thinking, "Man, it's getting late. I just want to get home to my family and out of these nasty weather conditions!" The music, while sneaking down dark corridors is pretty amazing, too. Also, you're exposed without any weapons for the beginning of the mission as well which adds to your needing to provide a covert entry.
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