We're proud to bring you our very first apocalypse game. The Imperial Guard and Space Marines (13500 pts.) vs. Tyranids (12500 + pts.). To make this game challenging and different than other games of apocalypse we decided to create a scenario that forced each side to play offensively. The result was an exciting fast paced extremely bloody battle..
The mission, the Guard are trying to secure a small ruined town to set up there regimental HQ in advance of an impending Tyranid invasion. Tyranids, well they just have to do what they do best... Kill stuff and assimilate it...
The special rules for the Guard were, Endless Ranks for the Infantry Co, and the Mechanized Infantry Co.
The special rules for the Tyranids were, Without Numbers and this applied to all of their units (truly an endless hoard). They also were allowed to roll for deep strikers beginning on turn 1.
Both sides were allowed a roll off "to seize the initiative" at the beginning of each turn (this allowed for the possibility of one side or the other a chance to have a turn back to back.)
Victory Conditions was scored by Victory Points. They were calculated by controlling the building tiles within the town. There are a total of 9 town building tiles each tile was worth 2 VP's. In the deployment zones of each side was a ruin worth 5 VP's.
This was an extremely fun and challenging game to play and we hope you enjoy watching.
Feel free to comment and leave feedback so we can continue to improve.
Music was provided by
"Black Vortex", "Full On", "Hero Down", "Lost Frontier", "Taps v2", "The Descent"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/